It's the normal English version of the game with English voice acting just like the US retail release, the audio content that was restored is just what was cut from the game (intro vocals, Sega easter egg). The intro was just an instrumental in the US. An undub would've replaced all the voice...
Updated the patch with more optional changes, now with a much less annoying Astal that doesn't say that same repetitive "HIEY" sample every time you attack. The "HARIYA!" throwing sample is also muted as it's very frequent as well. His other grunts, yells and voice clips are all intact.
The...
Updated with more features:
- SEGA intro vocals restoration, Easter Egg Sega Calls are also restored. (explained below)
- Intro FMV vocals restoration, the FMV still has the English VA "Astal!" but the theme now has the cut
JP vocals instead of being just the backing track.
- No repetitive...
Updated with more features:
- SEGA intro vocals restoration, Easter Egg Sega Calls are also restored. (explained below)
- Intro FMV vocals restoration, the FMV still has the English VA "Astal!" but the theme now has the cut
JP vocals instead of being just the backing track.
- No repetitive...
Really basic CDDA patch that boosts the volume of the music tracks without peaking them so you actually can hear them over the SFX.
The main game theme transitions into two remixed versions by Iceferno to keep things fresh before returning back to the main theme again, giving you a lot of...
I'm sure it's way too much work or there's other technical hurdles. But hypothetically,
couldn't you run the game in 256 with black bars? For people with CRTs we'll just stretch the H size in the service menu (something I do often anyway depending on the game), people with modern displays who...
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