There's nothing special here. It's just that the English text is shorter than the Japanese. Therefore, it seems to you that the inscription Dracula X takes a long time to appear. I don't think it's a problem to wait an extra couple of seconds.
This is not a bug. This room is just painted a...
In this case, a different audio format is used, which has not yet been mastered.
I'd like to see a screenshot.
I'll fix this when I solve the problem with the compressed tilemaps.
There is always a way - if only you have the desire and free time. Once upon a time I already experimented with replacing the sound in this game, but that was all. If anyone wants to make sure that the sound replacement works, I have attached a file with the very first line in the game, which...
I recently started to explore this platform and came to the conclusion that it also has the potential to improve the quality of games. A similar topic already exists in the section for Saturn, and now it's time for a Mega Drive / Genesis.
As it turned out, quite a few games on this platform did...
By the way, the screen resolution trick also works for the Sega Mega Drive / Genesis.
Here is an example with the game Double Dragon V - The Shadow Falls (256x224 => 320x224).
I would recommend taking screenshots in the original pixel aspect ratio with integer scaling. In this case, there will be no distortion (unlike your screenshots).
We did all our projects with the help of Kruptar. This is a universal tool that can be adapted to almost any game (the main thing is to figure it out once). I consider writing your own script editors a waste of time when there is a more convenient and powerful tool. But the choice is yours.
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