privateye
Established Member
Radiant Silvergun has a Stage Select feature which is unlocked after clearing the game. It's a nice inclusion but, on it's own, it's useless for practice purposes because you will enter the stage with all weapons at level zero and hence will be severely under powered. In other words, it doesn't represent a typical play session.
This oversight was rectified in the PC / Switch / Xbox 360 ports which feature "Training Mode" that allows the weapon levels to be adjusted when selecting a stage:
This can be replicated in the Saturn version with the following cheat codes for use with Action Replay and Pseudo Saturn Kai:
Master code
Weapon Levels
AA = Weapon Level A
BB = Weapon Level B
CC = Weapon Level C
Above values are in hexadecimal and the maximum weapon level is 33 which is 21 in hex.
For example, to practice a stage starting with A/08, B/09, C/10 :
Enable Code starting with D is mandatory. In both Arcade and Saturn modes, player one's score is stored in four bytes in High Work RAM from $06076DF8 to $06076DFB (the latter being the least significant byte) so this Enable Code basically controls the main codes like so:
BE ATTITUDE FOR GAINS
This oversight was rectified in the PC / Switch / Xbox 360 ports which feature "Training Mode" that allows the weapon levels to be adjusted when selecting a stage:
This can be replicated in the Saturn version with the following cheat codes for use with Action Replay and Pseudo Saturn Kai:
Master code
F6000914 C305
B6002800 0000
Weapon Levels
D6076DFA 0000
3601CE03 00AA
1601CE04 BBCC
AA = Weapon Level A
BB = Weapon Level B
CC = Weapon Level C
Above values are in hexadecimal and the maximum weapon level is 33 which is 21 in hex.
For example, to practice a stage starting with A/08, B/09, C/10 :
D6076DFA 0000
3601CE03 0008
1601CE04 090A
Enable Code starting with D is mandatory. In both Arcade and Saturn modes, player one's score is stored in four bytes in High Work RAM from $06076DF8 to $06076DFB (the latter being the least significant byte) so this Enable Code basically controls the main codes like so:
- When player one's score is zero, set the weapon levels to the desired values.
- Once player one's score is greater than zero, stop writing these values thus allowing the weapon levels to increase from that point onward.
BE ATTITUDE FOR GAINS
Attachments
Last edited: