Originally posted by M3d10n@Jun 7, 2003 @ 02:20 AM
So far I only tested it with Nights. After turning NBG03 off, the game ran fine, at least the polygons. I did not make any speed tweaks, and I used the reocmpiler SH2 plugin (just to play safe). Later I'll give it a run with the Dynarec and underclock the SH2.
I also tested the new SSF. While it's much slower, it seems the frameskip option finally works at all, and it's at least possible to get into the games faster now.
And I see the emulation is far more perfected this time. Again, I tried Nights only, and the output is nearly pixel-perfect to the original. Even the background, that has strange tiling problems in GiriGiri, is emulated flawlessly, from the montains reflected in the water (in the Spring Valley level), to the additive-transluscent clouds and rainbows. Even the sprite-to-sprite half-transparency is emulated so identical to the original Saturn, that it won't composite against the background layers, just as in the Saturn itself.
I wonder if the VDP1-to-VDP2 transparency is also working as it should. Later I'll test Guardian Heroes, a game that abuses such effect.
It might be slow, but it seems pretty realiable to use it for taking Saturn game screenshots that are close to the real thing. There's sort of a lack of those on the net...
But... still can't run Grandia... what is this with this game? Even the PSX version took a while to be emulated (VGS was the first emu to run it).